<feed xmlns="http://www.w3.org/2005/Atom"> <id>https://hooby.blog/</id><title>hooby.blog</title><subtitle>A blog about anything I'd like to write about. Mostly video games and especially Stars Reach.</subtitle> <updated>2026-05-09T14:25:16+02:00</updated> <author> <name>hooby</name> <uri>https://hooby.blog/</uri> </author><link rel="self" type="application/atom+xml" href="https://hooby.blog/feed.xml"/><link rel="alternate" type="text/html" hreflang="en" href="https://hooby.blog/"/> <generator uri="https://jekyllrb.com/" version="4.4.1">Jekyll</generator> <rights> © 2026 hooby </rights> <icon>/assets/img/favicons/favicon.ico</icon> <logo>/assets/img/favicons/favicon-96x96.png</logo> <entry><title>Shadowrun Boston Unlocked</title><link href="https://hooby.blog/posts/shadowrun-boston-unlocked/" rel="alternate" type="text/html" title="Shadowrun Boston Unlocked" /><published>2026-05-09T14:01:00+02:00</published> <updated>2026-05-09T14:01:00+02:00</updated> <id>https://hooby.blog/posts/shadowrun-boston-unlocked/</id> <content type="text/html" src="https://hooby.blog/posts/shadowrun-boston-unlocked/" /> <author> <name>hooby</name> </author> <category term="Games" /> <category term="MMORPG" /> <summary>Shadowrun Chronicles: Boston Lockdown was released in 2015, unplayable at first, barely playable later. It released an expansion in 2016, went into maintance mode shortly after, and got shut down in mid 2018. Efforts to revive the game with private servers were stuck in Limbo for eight years. But it finally happened last month! Shadowrun Online has returned. The History 2012 was the year when...</summary> </entry> <entry><title>Stars Reach Crafting In Practice</title><link href="https://hooby.blog/posts/stars-reach-crafting-in-practice/" rel="alternate" type="text/html" title="Stars Reach Crafting In Practice" /><published>2026-04-27T15:41:00+02:00</published> <updated>2026-04-27T15:41:00+02:00</updated> <id>https://hooby.blog/posts/stars-reach-crafting-in-practice/</id> <content type="text/html" src="https://hooby.blog/posts/stars-reach-crafting-in-practice/" /> <author> <name>hooby</name> </author> <category term="Stars Reach" /> <category term="Explainer" /> <summary>In this post we are taking a close look at crafting in Stars Reach. Especially at what the current formula for calculating item stats (PQRV-values) means for crafting in practice. This post might be a short-lived one, as crafting in the game is work-in-progress and likely to change. Potentially soon even. Thus, what is being described in here, might no longer be true, depending on when you are...</summary> </entry> <entry><title>How Many Frames Per Second Do You Need?</title><link href="https://hooby.blog/posts/how-many-frames-per-second-do-you-need/" rel="alternate" type="text/html" title="How Many Frames Per Second Do You Need?" /><published>2026-04-22T19:01:00+02:00</published> <updated>2026-04-22T19:01:00+02:00</updated> <id>https://hooby.blog/posts/how-many-frames-per-second-do-you-need/</id> <content type="text/html" src="https://hooby.blog/posts/how-many-frames-per-second-do-you-need/" /> <author> <name>hooby</name> </author> <category term="Game Design" /> <category term="Graphics" /> <summary>Technically, both video games and movies are just a series of still frames (individual pictures), that are shown in quick succession. It’s only due to our human perception and brain, that we perceive an illusion of continuous movement - if that playback of individual images is fast enough. But how fast is fast enough? Movies And Biology The early movie industry found out, that 24 images per ...</summary> </entry> <entry><title>PAT28 Open Horizons</title><link href="https://hooby.blog/posts/PAT28-open-horizons/" rel="alternate" type="text/html" title="PAT28 Open Horizons" /><published>2026-04-04T13:44:00+02:00</published> <updated>2026-04-04T13:44:00+02:00</updated> <id>https://hooby.blog/posts/PAT28-open-horizons/</id> <content type="text/html" src="https://hooby.blog/posts/PAT28-open-horizons/" /> <author> <name>hooby</name> </author> <category term="Stars Reach" /> <category term="Test Reports" /> <summary>Welcome to this newest entry in my ongoing series of blog posts reporting on the (P)re-(A)lpha-(T)ests of Stars Reach. Stars Reach is a currently in development social sandbox MMORPG, designed by Raph Koster, who is well known for designing both UO and SWG (pre-CU). Stars Reach aims to create a truly living virtual world and society - using a design approach that’s heavy on systems and simulat...</summary> </entry> <entry><title>Stars Reach And The Skill Cap</title><link href="https://hooby.blog/posts/stars-reach-and-the-skill-cap/" rel="alternate" type="text/html" title="Stars Reach And The Skill Cap" /><published>2026-04-03T13:25:00+02:00</published> <updated>2026-04-03T13:25:00+02:00</updated> <id>https://hooby.blog/posts/stars-reach-and-the-skill-cap/</id> <content type="text/html" src="https://hooby.blog/posts/stars-reach-and-the-skill-cap/" /> <author> <name>hooby</name> </author> <category term="Stars Reach" /> <category term="Explainer" /> <summary>I hope we can all agree that it would be a problem, if an MMORPG allowed a player to train up a character that is a level infinite soldier, priest, mage, ranger, summoner and assassin all at once. A: “So, what’s your role?” B: “Oh, I’m a tank, healer, melee dps, ranged dps, pet class. But I also can do stealth, buffs and debuffs and crowd control.” In an MMORPG that is designed around ha...</summary> </entry> </feed>
