
PAT26 That's No Moon (Haven)
Welcome to the 26th pre-alpha test report on Stars Reach, the currently in development new social sandbox MMORPG by Raph Koster! The newest update patch landed yesterday, on January 22nd and it is...

Welcome to the 26th pre-alpha test report on Stars Reach, the currently in development new social sandbox MMORPG by Raph Koster! The newest update patch landed yesterday, on January 22nd and it is...
Whenever a new player first encounters a game they have never played before, there is a certain initial hurdle to overcome. If the learning curve hits you like a wall, or you are just unable to adj...
The hooby.blog went live on the 25th of January, 2025. But it did so with a number of pre-existing posts, dating back several months. When I rewrote those prior postings into blog posts, I kept the...
The way that elecricity and electronics work means, that ultimately all the power that a computer consumes is converted into heat. That mans, that while your PC is sucking 700 Watts from the wall, ...

The Stars Reach pre-alpha playtest just got updated with the long-awaited graphical changes that include the new shaders, the new global illumination and volumetric fog. We’ve seen a few teases, sc...

It’s time to take a look at the newest patch update for Stars Reach: the GovBot update, or as I prefer to call it: the grind update. The new patch rolled out last Thursday, the 13th of November 202...
Most massively multiplayer video games do feature some form of trade and an ingame market to facilitate it. This is typically called a “virtual economy”, although I hope we all can agree that there...

It’s been a whole month, since the last patch. Two or three patches ago, the cadence switched from updates every two weeks, to one update every three weeks - and this patch had an extra week of del...

The patch notes for the twenty-second update of the Stars Reach pre-alpha testing phase are massive. The list of changes, improvements, bug fixes and new features added to the game is huge - but it...

As usual, everything in this post is free to use under a CC BY 4.0 license. This post continues where part one left off. At the end of this previous post, we had a basic combat system, and lists o...