
PAT24 GovBot
It’s time to take a look at the newest patch update for Stars Reach: the GovBot update, or as I prefer to call it: the grind update. The new patch rolled out last Thursday, the 13th of November 202...

It’s time to take a look at the newest patch update for Stars Reach: the GovBot update, or as I prefer to call it: the grind update. The new patch rolled out last Thursday, the 13th of November 202...
Most massively multiplayer video games do feature some form of trade and an ingame market to facilitate it. This is typically called a “virtual economy”, although I hope we all can agree that there...

It’s been a whole month, since the last patch. Two or three patches ago, the cadence switched from updates every two weeks, to one update every three weeks - and this patch had an extra week of del...

The patch notes for the twenty-second update of the Stars Reach pre-alpha testing phase are massive. The list of changes, improvements, bug fixes and new features added to the game is huge - but it...

As usual, everything in this post is free to use under a CC BY 4.0 license. This post continues where part one left off. At the end of this previous post, we had a basic combat system, and lists o...

The twenty-first update patch for the pre-alpha testing phase of Raph Koster’s new MMORPG Stars Reach has dropped last Saturday. And it both is and isn’t a big update this time. It is big in that w...
In a previous post - What is Story? I tried to provide a clear and useful definition of the terms “story” and the main pillars it’s made up of: “setting”, “characters” and “plot”/”narrative”, in or...

Welcome back, to another post on a Stars Reach pre-alpha update. This time, the update is called “Twilight” - and the name has been chosen, because night-time in the game is less dark now. Well, t...
If you are following still unreleased video games, no matter how closely, from the day you first learned about them until they finally get release - you ideally should know a few basic things about...

In this post we will look at how to create a basic, turn-based D12 TTRPG combat rule system, using opposing/comparative rolls. We will be making use of the delta/difference between the attacker and...